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Готика 3 уже в продаже?


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F.E.A.R Machine

Нет, а то что ты привел - это факты бес песты :), и все объективные :)

Уже то что эту игру чтобы нормально играть в нее надо как то тюнить - большой минус...

Факты? Ну факты как-то тупой АИ, глюки, не надо потверждать чем то, достаточно установить игру и посмотреть :). Я весь Реддок вынес по одному, облутил, сохранился, перезагрузился, все неписи уже снова со шмотом, снова вынес, снова облутил :), такого в 1-2 готики точно не было. Вот тебе раз факт

То что игра тормозит везде и у всех - это тоже факт, потому что никто не писал что избавился от оных :).

РПГ система где лучше??? Хыы...Не, я конечно считаю систему Готики довольно таки оригинальной, но, рядом с ДНД 3.5 она мягко говоря и рядом не стоит, со своими банальными левел апами и вкидываниями очков умений в скили и навыки :)

Даже у законодателя моды этго года Обливиона и то этот момент лучше сделан :). Это второй факт :)

В итоге, что стало хуже?

Игра стала тупей и очень недружелюбней по отношению к игроку :). И это никаким сюжетом не спасти... только тонной многометровых патчей и то, не за один месяц...

 

Про запарывание сюжетных квестов, глюков при прохождении, запарывании сейвов, левитации и т.д. я рассказывать долго не смогу, обо всем этом ты сможешь почитать в любой ветке форума на АГ, на оверклокерах, геймзоне

 

В общем, ты тут поосторожней со словами и с тем кто пиздоболит и нет, почитай сам форум готики и отмазки разрабов как и почему такое получилось, а главное как теперь это править :)))

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Аргументы "стало хуже", "паршивая" - это не факты, это пиздобольство. "Паршивая, потому что тормозит"? До свидания. "Хуже, потому что меня убили кабаны"? До свидания

Здасьте

 

С английским пробелм нет?

Читаем:

First, we don't chose the "we want fast money and kid the fans"-way.

That G3 wasn't finished at the release was crap. That guys complain about that is legitimate. We knew that there will not be no bugs but we underrated the amount of problems we were confronted working at the goldmaster.

We thought that we will deliever a finished game with a few bugs at the announced release and wanted to remove them with one patch.

 

Sadly we are working on a 2nd patch now but although we will fix the most known bugs many fans will be disappointed.

 

We tried to get a big target group for Gothic III. So we made a few changes which fans see as worsening:

- No membership -> free gameplay

- Great, free, non-linear world, which towns you can "play" in every order instead of returning to the visited town with pemanently new quests.

- Quest are "given by the world" and not by NPC's.

- New combat system instead of only new animations (more details later).

- AI-reaction at town level instead of NPC-level (like murdering, theft)

 

This changes maybe would had been accepted by the community if there - beside the technical problems (which we have mostly fixed now) - were not 2 big mistakes:

 

1. Tuning (NPC, items, combat)

2. Bad presentation of important chars.

 

The tuning will be fixed with the 2nd patch. For example there was no way to use the crossbow advantageous. But to patch the combat system we will need more time.

 

The story is not more or less than "There are dragons, find their master! (Gothic 2). The problem in Gothic 3 is the density. We chosed a lower one but but give important chars less lines to compensate that (this sentance makes imho no sense in German ). To solve this problem we had not enough time at the ending.

 

In the future we will not try again to overstrain us with a big world like this.

 

That it's, I will answer further questions now.

 

Zitat:

Zitat von premus2

There's more from PB in the german thread "Antworten der Piranhas". Could you translate it all please?

 

Ok, but not word by word - I habe not enought time:

 

1) Why you can't dive?

 

There were more importent things we are working on so that it was at the ending of the feature list. Than we thought abaout how usefull dive would be and how many time we would need to add it.

 

pro:

- It was in G1/G2 and give you the feeling of freedom.

 

con:

- It was never really added. So you can't pick up items.

- We didn't thought about underwater quests.

- We would had to create a whole under water world.

- We would had to create a new movment which would be very difficult particulary because of the physik engine we use.

 

2) Why is there no climbing anymore?

 

There are several reasons. We didn't liked that the hero can climb at each thing (for example Innos statue) and you can't enter locations which the AI can't.

 

So we wanted two add two different ways of "climbing". First an automatic jump at some placed and second a way to move with your back at a wall. First wasn't possible because of we would had to flag every stone and the 2nd rask would be oversized for our one animator.

 

Additional we would had getting troubles with the animation system.

 

3) Did you used a LOD system?

 

(In short) Sure, where it was usefull.

 

4) Is there a documentation of supported features (engine)?

 

(in Short) No, but it would be interesting because of

 

a) there are a few things which make the engine "unique":

- seamingless world feature

- All meshes are "arbitrary complex". That means we use meshes with any complexity instead of "heightfields" or "convexe meshsoups".

 

B) it support many features which we didn't use like:

- Physik: ropes, chains, fluids, classic rigidbodies (rolling barrels, detroyable objects)

- Rendering: Ultra High Detail meshes with LOD

- Materialsystem: tons of shader combinations

- Eventsystems, Mover,

- etc..

 

I hope we will add a list to the mod-kit.

 

Btw the genome Engine consists of 1.5 Mio lines code written by 3-6 guys in 3 1/2 years.

 

5) Will there be no shut downs anymore?

 

- (short) I guss yes. We fixed all what we can.

- We still try optimize the engine.

- A patch will support the Agea PhysiX card.

 

6) Do you look at the bugtracker?

 

- Yes. Respect to the creators.

 

7) Is is right that you needed 4 GB Ram during the development.

 

(short) No, we don't have PC which supported 4 GB so it was impossible.

 

8) Why the decision to work with the gamebryo engine?

 

At the beginning of the development it looked good because of the good documentation and modular structure. But later wo noticed that it is difficult to add things like seamingless worl, arbitrary meshes and our physik so that we decieded to make an own engine. And it is usefull to own an own engine.

 

by Eshme:

 

Q. "Was there a deficiency of Money or Time ,to complete more Rendervideos?"

 

A. We have very early agreed to make the Rendervideos ourselves. That was more of a Creative Decision than a money one, because we wanted to exercise more Control over them.

In the End it was missing Time to complete more of them, since only at the end of Production we started to produce them. (Because the Material then finished)

 

Q. "Why do Womens play no Role?"

 

That was discussed in my Thread at

http://forum.worldofplayers.de/forum...d.php?t=153707

and i have tried to explain it thorougly, here an excerpt:

 

The Answer is probably as banal as it is simple, and its embarrasing to post. We simply had no time to make them game-relevant.

We completed 6 Models with textures. But there was technical Problems, like the design of the Hairs or Clothes, that we havent been able to complete satisfactory in time. And that means the Models have arrived at the Story Guys very late (Who placed the Characters)

Because of that, the Voice recording had been done mostly. (many Areas had a Time limit the text had to be finished, to be done in time)

And the Ladies stood speechless, and what would that be saying about the Game in the end?

As we could finally put them into the World, we barely had Speechsamples that contained Quest Information, since the Guys in the Storydepartment had been forced to work around that Problem when we werent finished.

 

I bow to all female Gothic Fans. We havent forget you or are a Band of female hating Gamedesigners.

In fact its the Opposite, we would have liked more Womans in the Game, but it wouldnt be true this time. Gothic 3 has been a tricky technical Production (not that anybody has missed that)

 

Q. "Do Fullbody Armors always have to be a Part of Gothic?"

 

In the Moment yes, since that is the System we build the Animations on ,as well as the "Head and Texture Switches".

But there should be more possible with that System in the future.

 

Q. "What happened with the Tail of the Avatar

 

As you may have noticed, none of the Models has real long Hair.

It has caused Problems with Transitions (Transparencies?) and looked bad by trying to Animate it with Bones. And as the "FRAGEN ZUM ARTBUCH" Thread explains, we're missing it (the hairs) as well.

I cant say yet, if we implement them in the Future.

 

Q. "Why are most of the Characters so identical, or sloppy designed?" (same Haircuts, Body characteristics are often the same)

Q. "Why do some Humans have little heads"

Q. "Who has so much deformed the Heads of the old Friends?"

 

That is also explained in the "FRAGEN ZUM ARTBUCH" Tread.

I save you from copy and paste explanations, and want to tell those who want to know to read that Thread (its not that long and hopefully answers all of your Questions)

 

Q. "Why are in some Areas so few Animals, and in some bare Areas (Nordmar) are full of Creature hordes?"

 

The Phase in which the World has been filled with monsters has been very hectic, and sadly only been able to do near the end of the Project. At first the Middlelands has been filled with Monsters, and then the other 2 at the same Time.

The Goal was to make Nordmar the hardest to play Territory. Because with our gameplay you can run past most Monster, we compensated with that much more Monsters. Soso, the result was a bit irritating, and we're tuning that abit right now.

On the other Hand are the mostly empty Areas. The Process of adding Monsters is basically to systematically fly over the World and place Monsters both logically and interestingly. If possibly one tries to put them also tactically or optically interesting, depending on the Landscape.

With that it still happened that one simply missed one Place. Those arent even recognized in the Testing phase, since the Testers know where the Story is played at. And theyre mostly where the Story is at.

But there is the Fact, that sometimes it is a desired Effect, as in the Desert, where there is nothing at all in huge distances. And that has been really well done in my Opinion, and helps the Atmosphere.

 

Q. "Why are the old Temples so monotonous, and very small inside..compared to their impressive size.

 

As the Temples have been on Schedule some months back, ive made the decision to design the inners of a Temple so linear and small as possible. To build Temples always is fun for us, and in "Night of the Raven" we really could exercise.

The Halls have been good modelled and textured, but they took alot of working hours.

The Temples in Gothic3 arent places ,the Player should be at for long. The Priority lays in the Landscape, the Towns which there are plenty.

So what to do? Make the Lands of Myrtana sparse, but spend 4 weeks in Temples the player quickly forgets?

Or to spend more time in the Landscape ,the player is at 90% of the time?

Ive decided for the latter, and made the Temples as they are now. Yes i know it could have been more beautifully, but we have created 3 radically different Landscapes with their Towns, which set a new standard in our Genre.

So our work was a matter of priorities.

 

Q. "Why is there so few Diversion in the World? Where are the Dungeons or the many secret Places?

 

Indeed there are just a limited amount of that in Gothic3. That is sad for sure, but we still tried to put in some Highlights here and there.

In Myrtana for example are 2-3 bigger caves and ca. 30 smaller ones ,who all have gotten an individual Object (Only counting the middlelands). Then theres the passes to Nordmar, the Ruins in the Desert, the Library and the Ore-melter in Nordmar. In the End we had to decide, which to put more Value in.

 

Would one ,for example, take the Ruins away, to place more hidden ,invididual modelled places in the World?

Or would one like to exchange the individual Houses in the Desert-towns (Ishtar, BeliarTemple, Mora Sul Fortress) against more nice dungeons, and make the Deserttowns less unique as the ones in Middlelands are?

However you twist it, there are many Possibilities, to put your time into many beautiful locations. We just have decided on that big World, with many different and big Landmarks. Sadly for the Cost of detailled Levelwork, which means Minilocations and Dungeons.

That does change in the Future thou, since we/myself arent confident of that principle. The middleway is always the best Way.

If you dont have big and remarkable landmarks in the World, it doesnt have much profile. If its missing little interesting locations, the world is missing density instead.

 

Q. "Are Objects ,like the Tunnel to Nordmar, or the Ending portal made very low quality ,or not made at all, because of time or money pressure?"

 

Oh yes, the Tunnel.. The Tunnel should have been blocked with Rocks.. Its isnt actually the Pass to Nordmar.. The bridge in Faring should be leading towards a Lake, which hasnt been done.. the real Pass to Nordmar is the serpentines on the right side..

I have told that a collegue, to shut the tunnel, but it was quickly forgotten. And i havent looked back again..and as i read a review in a english online mag, i realized the tunnel was still passable... and Gothic 3 was "Gold" at that time..

Oh yes, a big World..many things that we wanted to do we forgot, because there was so many things to do at once.

And also the ending Portal, which doesnt seemed that nice.. but i was confident ,that a portal to the Unknown Lands should look like as the Nature is defending itself to be passed by you. So, my idea was the rocks, that had to look as you could move them apart..

Sadly the Portal didnt make it that impressive into the Game as i would have thought. And then it was to late to make big changes in the landscape.

http://forum.worldofplayers.de/forum/showthread.php?t=155684

 

Это говорит продюсер готики3.

 

F.E.A.R Machine

За обвинение в пиздобольстве извинятца будем? Или то, что говорит продюсер - самый главный человек проекта - теперь нихуя не факт?

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И блять, в конце концов пойдут факты или нет? Срать - срут, а где факты, йоп. Что конкретно стало хуже? Где РПГ часть лучше? Аргументы "стало хуже", "паршивая" - это не факты, это пиздобольство. "Паршивая, потому что тормозит"? До свидания. "Хуже, потому что меня убили кабаны"? До свидания.

Во первых, мож я тупой, но в чем главная сюжетная линия ? Где главный квест ? В 1-2 готе сразу понятно что делать, а тут хз, толи орков мочить, толи деда-некрофила идти искать, толи еще че....

Во вторых нет тех "нычек" которые были в 1-2 части, из за которых было по приколу походить по лесу и полазить по горам.. А тут, тупо валяются сундуки около дорог, к месту и не к месту.

В третьих - где старое управление и мили система ? Для кого это сделано, что тупо зажимаешь врага и валишь любым мечем ? Я видел как раб, завалил бандита в тяжелой броне и с 2-х ручником, кулаками, а тот даже ни разу его не ударил....

 

И еще много по мелочи, что делало первые 2 части интересными....

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РПГ система где лучше??? Хыы...Не, я конечно считаю систему Готики довольно таки оригинальной, но, рядом с ДНД 3.5 она мягко говоря и рядом не стоит, со своими банальными левел апами и вкидываниями очков умений в скили и навыки

 

И? Играй в ДНД3.5. Есть игра с такими правилами? Какая? Там нужно не банально очки вкидывать?

 

Про патчи я уже сказал, будут и будет много. Ты историю с первой частью помнишь? Багодром в Готиках - это традиция, или проклятие, как угодно. :D

 

[Fighter*Kai]

 

Извиняться за пиздобольство? С какого перепугу? Для того, что бы ты (к примеру, т.к. ноу оффенс) начал дельно выдавать, пришлось намеренно провоцировать "пиздобольством", иначе толклись на месте.

 

Теперь мы имеем следующее. Игра стала хуже, проще, боевка тупее (закликивание), данжонов мало и местами комплекс перового Хало с однообразием. Кроме того глюкавые скипты и технологическое несовершенство. Что ж, хорошо.

 

Подгрузки. Неисправимо. Смириться или нет?

Глючные скрипты. Исправимо, так что не аргумент.

Боевка хуже чем раньше. Не хуже. И не лучше. Другая. Раб забил бандита? Херовый бандит :D Но и хороводы в первых частях заипали. Спорный момент.

С промахами ускоренного дизайна ничего не поделаешь, но не играть только из-за них, нескольких промахов...

 

может еще что-то упустил. Итак, глядя на этот список я решаю - играть. Вы решаете - нет. О чем это говорит? От том, что у нас были разные ожидания, и уровень их оправдывания. Кто-то чувствует себя глубого оскорбленным и обманутым, кто-то чуть расстроенным, но в целом довольным. Дальнейшие прения предлагаю прекратить.

 

 

 

3XpL01†

:D И что ж тебе было понятно в самом начале Готики 1 :D

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